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PROJECT:
DINO QUEST
CLIENT: Discovery Cube Science Center
LOCATION: Orange County, CA
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The Exhibit: Opened in May 2024, Dino Quest is a new interactive scavenger hunt (designed & developed by Beaudry Interactive) where kids and their families navigate four unique interactive games and utilize handheld devices to scan and find clues to learn about dinosaurs.
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Responsibilities:
- Art Direction
- Design research & benchmarking
- Logo design & branding
- UI/UX Design
- Prototyping & Wire Frames
- Graphic Design for UI and physical handheld device
- Style guides
- Design documentation for client presentations
- Production
UI DESIGN - HANDHELD GAME
MY ROLE: I designed (and directed) the user interface and production of the game screens. The handheld device had a small-format screen, similar to the size of an Apple iWatch screen, and only two analog buttons for navigation. The challenge was to create engaging screens that fit educational content while ensuring clear legibility and a smooth user experience on the "Dino Tracker".
DESIGN APPROACH: Bright, colorful screens color-code each mission to have its own color identity. For the small screen format, we used simple illustrations and icons for quick visual identification.
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PRINTED DESIGN - HANDHELD DEVICE
On the handheld, we also designed the graphic imprint for the physical membrane on the plastic casing. My concept was to theme the design as if it were an electronic scientific tool to help immerse kids in the world of Dino Quest, as if they were using a tracking device on their missions as Jr. Paleontologists.​
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Further design direction extended to selecting the yellow rubber protective guard backing wrap for the case, as well as the graphic print and branding for the lanyard.
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See Dino Quest in action! (Tap video for audio)